Grimnar & Wormix
Wormix Wormix
Hey, I’ve been sketching ideas for a combat system that lets players adapt to changing tactics—thought it could use a mix of quick decision moments and deeper strategy. What’s your view on blending those elements in a game?
Grimnar Grimnar
That sounds solid. Keep the quick moments sharp so players feel the pressure, then let the deeper strategy layer show up when the battle cools. Make sure the shifts feel natural, like a battle plan that adapts as the enemy changes. Keep the core combat simple enough to grasp instantly, but give room for tactics that evolve as the fight goes on. It’s all about balance, and that’s the key to keeping the fight alive.