OrcHunter & Grimm
You ever wonder why we hunt monsters? Is it glory, survival, or just another myth to chase?
We hunt monsters because we fear what they represent, because it gives us a reason to act, and because the myth keeps the narrative tidy. Glory, survival, myth—each is a layer of the same old story.
Yeah, monsters are just fear dressed up in armor, but it’s a game we keep playing—keeps the story moving.
You’ve got it—fear masquerades as monster, and we chase it because the story rewards us for doing so. It’s a tidy loop: we fear, we hunt, we get the glory, and the myth survives. A neat trick, but maybe the real question is why we’re so attached to the chase.
Maybe it’s because chasing gives us something to prove, something to say we’re tougher than the myths that keep us grounded. The chase is the only way we keep the story alive.
So you’re saying the chase is the proof‑point, the trophy we parade to show we’re not the myths themselves? Pretty elegant. Keeps the narrative alive, but at the cost of turning every legend into a personal scoreboard. Guess that’s why we keep chasing—because the game’s the only thing that gives our fear a name.