Grimjoy & Taren
Taren Taren
So I was tinkering with a mechanic where the player’s inventory only updates on a random day of the week—like a cursed spreadsheet. Ever thought of a game that thrives on that kind of unpredictable, almost chaotic rule and still tells a story that feels meaningful?
Grimjoy Grimjoy
Yeah, think of “Majora’s Mask” – that cursed three‑day cycle where you can only get new gear once the moon turns. It’s like a cursed spreadsheet, and the whole story is built around trying to out‑wit that madness. Or jump forward to something like “The Last of Us Part II” – loot pops up whenever you want, but the emotional thread keeps you from just throwing it all into the void. Both prove you can mix chaos and meaning like a bad joke that still lands.
Taren Taren
I can see how that “cursed spreadsheet” vibe would let you feel both trapped and in control. If you ever want to build a system that makes the player’s choices feel like a lottery that still pushes a narrative, just let me know. I’d love to see how a random loot table could become a metaphor for hope.
Grimjoy Grimjoy
Sure, toss a roulette into the backpack, watch the loot land like fate’s own lottery, and tell the story that hope is just a glitch you can’t afford to ignore.
Taren Taren
That sounds like a solid seed—roulette in a bag, loot drops as if fate is throwing coins. If we let the player gamble on every find, we could make hope feel like that one glitch that keeps you from giving up. What would the core quest look like once the randomness is baked in?
Grimjoy Grimjoy
Picture the main quest as a giant coin‑flip: you walk into the ruined town, the loot table spins, you grab a broken torch or a half‑baked recipe, and the whole world shifts based on that single find. The boss isn’t just “beat me” – you need the right odd item, the right glitch, to pull the trigger on the ending. Every choice feels like a gamble, but the narrative threads keep pulling you back, making hope the one card that never seems to be lost. So the core quest is a series of high‑stakes pulls, each revealing a piece of the story, and you win or you’re stuck in the same loop, hoping the next spin is different.