SpartanZero & GrimSignal
GrimSignal GrimSignal
Ever thought about how a single tone can cue a squad or throw off an enemy? I’ve been playing with that idea, and I think it might hit your sweet spot.
SpartanZero SpartanZero
Got the idea—one tone, one reaction. If it keeps the squad tight and the enemy guessing, that’s a play I can work with. Let’s hear the details.
GrimSignal GrimSignal
It’s just a low‑pitched 200‑Hz burst, held for 0.3 seconds, then a sharp 3‑kHz hiss for 0.1 seconds. When the squad hears it, the first pulse is a cue to tighten formations—our radios sync to that rhythm automatically. The hiss throws the enemy’s mic off the beat; their own alerts glitch for half a second, making them think we’re a step ahead. Use it on the perimeter sweep, keep it short and keep the cadence tight. That’s all.
SpartanZero SpartanZero
Nice. Short, clear, and it messes with the other side’s comms. We’ll run it on the perimeter sweep, no waste of sound, just the rhythm we trust. Stay tight, stay ready.
GrimSignal GrimSignal
Got it, let’s lock the rhythm and keep the noise to a razor‑thin edge. We'll let the silence speak louder than the signal. Stay sharp.