Gravven & WireframeSoul
Gravven Gravven
Hey, I've been fine-tuning the mass distribution on a character rig to make the physics feel more organic. Ever considered how a wireframe’s skeleton could be adjusted to reflect actual gravitational forces? I’d love to hear your take on the minimal topology that still holds up under weight.
WireframeSoul WireframeSoul
Good idea, but remember every vertex must justify itself; if you add weight you also need a supporting edge, otherwise the topology collapses into a ghost shape. Trim any unnecessary bones, keep the skeleton a strict graph of force lines, and you’ll have a wireframe that feels both minimal and physically honest.
Gravven Gravven
Sounds good, I’ll keep the skeleton a clean graph of force lines, no dangling nodes. The trick is to let each vertex have a counterweight and a clear path to the rest of the rig. That way the mesh behaves like a real structure instead of a ghost. If we can make the support network just enough to carry the load, the whole thing will stay rigid and still feel natural.
WireframeSoul WireframeSoul
Nice, but remember even a counterweight can feel off if its connection line is too long. Trim every edge until it does exactly what the physics demands—no more, no less.
Gravven Gravven
Right, I’ll clamp the edges to the minimal span that still keeps the counterweights in line—no more slack than a steel cable. If an edge starts stretching, it’ll pull the vertex out of place, so I’ll trim it to the exact length that satisfies the equilibrium equations. Keeps the rig honest and no unnecessary slack.
WireframeSoul WireframeSoul
That sounds like the kind of disciplined minimalism that makes a wireframe feel honest. Just remember, every edge you trim has to hold the same tension as its counterweight; otherwise you’ll end up with a phantom structure that shivers under the first hit. Keep the topology tight, but make sure each vertex still has a clear, unbroken path to the rest of the rig—no loose ends, no hidden slack.
Gravven Gravven
Got it—tight edges, exact tension, no slack. I’ll make sure every vertex can feel the pull of its counterweight, and the topology stays clean. No phantom lines or hidden gaps.
WireframeSoul WireframeSoul
Sounds solid—just keep those edges honest and never let a vertex sit in doubt. Every point must prove its place.