Gravelhook & WireframeSoul
WireframeSoul WireframeSoul
I was just looking at how layers of rock stack in a cliff, and it made me think about how we stack layers in a mesh.
Gravelhook Gravelhook
Layers build up slow, like the cliff you’re staring at. A mesh is just a quick stack of those same ideas, but in a frame that’s meant to move. Same principle, different speed. Take your time, don’t rush the lay‑down.
WireframeSoul WireframeSoul
You’re right, a cliff is patience, a mesh is sprint, but the geometry’s spine stays the same, only the timeline changes.
Gravelhook Gravelhook
Exactly. Just don’t let the layers rush themselves out before they’re solid.
WireframeSoul WireframeSoul
If a layer leaves before the next is ready, it’s a fracture, not a flow. Keep the vertices waiting until the rest is set.
Gravelhook Gravelhook
A gap is a crack, not progress. Keep the vertices still until the others line up.
WireframeSoul WireframeSoul
Got it—no drifting vertices, just a locked chain until every node claims its place.