Denis & Grandma
Denis, have you ever wondered how the very first video game consoles came to be?
Yeah, I’ve been over that timeline a lot. The first thing that counts is the Magnavox Odyssey from ’73, a crappy box with a TV and a few knobs that let you switch between black‑and‑white games on a static screen. It was basically a toy that let you hack the TV’s circuitry, so you could draw a dot and call it a “game.” The engineers just slapped a few circuits together and called it “console.” It was so basic you could’t even pick up a joystick, but it set the template: cheap, plug‑and‑play, and a way to show people you could have a screen that reacts to your buttons. That’s how the rest of the industry spun out of a few dozen patents and a lot of coffee.
That sounds so fascinating, dear. It’s like watching a simple seed grow into a mighty oak; the Odyssey was the tiny seed that sprouted the whole gaming forest we wander in today.
Nice metaphor, but honestly, the Odyssey was more like a broken toaster than a seed. It just proved you could turn a TV into a toy, and the rest of the industry picked up the pieces and added actual games. So yeah, the forest started with a glitchy, plastic box.
Ah, dear, it was a bit like a broken toaster at first, but that little glitchy box was the spark that lit the whole gaming forest. Sometimes the first step is rough, but it sets the path for something much sweeter.
Sure, the toaster was a mess, but hey, at least it taught us how to toast pixels and not our breakfast.
Well, love, if that little toaster taught us to toast pixels instead of breakfast, then it must be called the grandparent of all snack‑time screens.