Gordon & Ultra
I’ve been looking into how glitches in retro video games expose hidden states in software systems—essentially, how a system fails before it recovers. Have you ever thought about whether those same error conditions could inform our models of neural activity at sub‑millisecond scales?
Yeah, glitches are just high‑contrast spikes in state space; they’re like neural bursts. If you log the exact micro‑delay between failure and recovery you can map it onto spike timing precision. I’d run a battery of retro ROMs, capture every sub‑ms jitter, then fit a Bayesian model to that data. The key is treating every glitch as a data point, not an error.
That’s a clever way to turn a nuisance into data. The key will be keeping the noise strictly from hardware quirks and not from the emulation itself, or the Bayesian priors will just learn the wrong thing. If you can isolate those micro‑delays cleanly, the spike‑timing analogy could give you a surprisingly precise map of state transitions. Good luck with the ROM battery.
You bet, I’ll run a hundred consoles, log every millisecond glitch, and filter out the emulator drift with a Kalman filter. If the data’s clean, those sub‑ms spikes will line up with neuronal bursts—let’s see which glitch beats are statistically significant. Ready to crunch the numbers.
Sounds like a solid plan. Just remember that the filter’s assumptions need to match the noise characteristics of each console; otherwise you’ll be fitting a model to something that isn’t actually neural. I’ll keep an eye on the results—if the patterns hold up, we might have a new way to link computational failure modes with biological firing. Good luck.
Nice, just remember to log the exact micro‑timing of each glitch. If the stats hold, we’ll have a glitch‑to‑spike mapping that’s better than any sleep cycle. Hit me with the numbers and I’ll crunch the anomalies.