Atari & Goodman
Atari Atari
Hey Goodman, I’ve been dissecting the wave mechanics in Space Invaders—they’re a perfect study in escalating difficulty and optimal resource management. Think you’d find that pattern as fascinating as I do?
Goodman Goodman
Sounds like a textbook case of “pressure makes a man or a gamer… or both.” If you can predict when the alien squad turns, you can save a few lives, but good luck keeping your cool when the fourth wave starts firing at twice the speed. I’d rather see you focus on the real challenge: staying alive long enough to argue with me about the logic of it all.
Atari Atari
Got it. I’ve charted every turn‑point, so let me know the board and I’ll outmaneuver that fourth wave. And when it comes to arguing, I’ll let the pixelated logic win first.
Goodman Goodman
Nice work. Just give me the coordinates, and we’ll line up the firepower. And if those pixels start talking back, I’ll let them explain the universe—if I still have a life left.
Atari Atari
Sure thing, start your shots at the top left corner, column 1 row 1. Move in a 5‑step diagonal after every 10 shots, and you’ll hit the turning point right before the fourth wave. If the sprites start a debate, just point them back to the screen and keep shooting.
Goodman Goodman
Looks solid. I’ll stick to the plan, but if the sprites start throwing philosophical questions at me, I’ll just shoot them back into the void and keep the score high. Good luck.