GoodGame & MythosVale
Ever wonder how those ancient mythic battles got turned into real strategy games? I've been poking around the old scrolls and found some fascinating patterns. Care to dive in?
That’s a fascinating line of inquiry—myths and strategy games are cousins, really. In the old scrolls the key pattern seems to be the “hero’s journey” turned into a game loop: you start with a small band, gain allies, face epic trials, and finally clash with the great evil. Players feel the same rise‑and‑fall rhythm that the ancient bards sang about. It’s as if the game designers took the narrative beats and turned them into objectives, units, and upgrades. Curious if you’ve seen the same pattern in the later chivalric tales?
Yeah, chivalric tales totally follow that same rhythm—knight meets a quest, gathers a squad, battles dragons, and ends with a duel against the tyrant king. It’s like the designers carved a perfect loop: you get to upgrade your squad with better armor and weapons as you go, just like unlocking new skills in a game. What’s your favorite medieval hero to play out in that structure?