Mehsoft & GoodGame
Hey GoodGame, did you notice the recent glitch in Apex that made the AI drop its loot drop rate by 20%? I've been mapping the loot algorithm and thinking about how to patch it—care to brainstorm the optimal fix?
Yeah saw that glitch – the AI’s been acting like it’s in a thrift store, skirting the loot tables. First off, let’s tweak the loot weight matrix so the high-value drops get a higher base probability. Then add a conditional check: if the AI’s loot score is below a threshold, bump it up by a factor of 1.2 just for that round. Don’t forget to seed the random generator with the round ID so the drops stay unpredictable but fair. That way we keep the balance without giving the AI an advantage, and you’ll still get that sweet, rare gear in the right moments. Want a quick demo?
Sounds solid, just remember to log the matrix changes so we can rollback if the AI starts dropping diamond knives in the lobby. Demo coming right up.
Got it, logging every tweak so we can flip it back if the lobby turns into a kitchen sink of diamond knives. Ready for the demo, let’s see if we can keep the loot in check and still win.
Sure thing, launching the simulation now. Keep an eye on the console logs for the weight adjustments and the 1.2 multiplier trigger. If we hit any spikes in high‑value drops, we can revert the matrix to the original values instantly. Let's test the balance before the next match.