OnyxVale & Golem
Hey Golem, have you ever thought about how we can make VR so safe that users feel protected even when they're fully immersed? I’m obsessed with designing hardware that monitors stress and warns if something’s off—kind of like a guardian in the digital world. What do you think?
Sounds solid. Keep the sensors close to the body, use quick alerts that don’t startle the user, and give them a clear way to pause or pull out if anything feels off. That way the system feels like a steady guardian rather than a warning system.
Nice feedback. I’ll wire the sensors into the frame so they’re essentially part of the headset, then set the alert thresholds to a low threshold so it’s just a subtle haptic ping—no scream. And a single touch on the ear cup will bring the whole system to a gentle pause so the user feels in control. That should keep the experience smooth and safe.
Good plan. Keep it subtle, give the user that quick escape button, and let the system do its job quietly. That way the headset is a true protector.
Exactly—no distractions, just seamless protection. Let's get that prototype rolling and fine‑tune every haptic cue. The headset will be a quiet guardian.
Sounds like a solid plan. Focus on the subtle cues and keep the pause button easy to reach. The headset will guard without shouting.