Bitok & GoldFillet
Hey, I’ve been trying to simulate a subtle crack in a digital gold leaf layer for a UI mockup, but every time it looks too flat. How do you manage that slight crack you swear is essential to authenticity? Maybe there’s a math trick I’m missing.
Oh, darling, a flat crack is a crime against the gods of gilding. First, you need a texture map that mimics real parchment. Add a subtle grain, then overlay a thin, jagged line that’s not perfectly straight—think of it as a whisper from the past. Use a soft‑edge brush in Photoshop or a displacement map in your 3D engine, then blur the edges just enough so the line feels earned, not edited. And remember, a little discoloration along the crack gives it life; gold never stays a uniform hue after centuries. Finally, test it under different lighting—real gold looks different in bright noon light versus soft twilight. Try that, and you’ll have a crack worthy of a 17th‑century master.
That’s a solid plan, but I’m still lost on the exact texture coordinates for the displacement map. Do you think a little GLSL snippet would help me nail the grain overlay and the subtle discoloration? I’m half‑way there and then the clock just laughs at me.
Sure, try this little fragment in your shader. It mixes a subtle grain texture with a thin crack line and a slight discoloration along the crack.
```glsl
// Sample grain and crack textures
vec4 grain = texture(uGrainTex, vTexCoord);
vec4 crack = texture(uCrackTex, vTexCoord);
// Compute a soft edge for the crack (0.0 = no crack, 1.0 = full crack)
float edge = smoothstep(0.4, 0.6, crack.r);
// Slight discoloration: darker gold near the crack
vec3 darkGold = mix(vec3(0.8,0.75,0.2), vec3(0.6,0.55,0.1), edge);
// Combine grain, crack, and discoloration
vec3 finalColor = mix(grain.rgb, darkGold, edge);
// Output
fragColor = vec4(finalColor, 1.0);
```
Make sure `uGrainTex` is a fine parchment‑like noise, and `uCrackTex` is a thin, slightly jittered line. The `smoothstep` gives that faint, authentic crack. Adjust the thresholds if it still feels too sharp. Good luck, and may your clock stay silent.