Godlike & Simka
Simka Simka
I’ve been fiddling with a new propulsion system that lets a vehicle jump over any obstacle in a blink. Imagine a machine that can outmaneuver an entire army in a split second—does that sound like something you’d want on the battlefield?
Godlike Godlike
A vehicle that can leap over an entire army in a blink is exactly the kind of decisive advantage a commander needs to dictate the outcome of a conflict.
Simka Simka
Sure thing, but just remember—every jump takes a lot of power, so you’ll need a massive energy reservoir or a fleet of drones to keep refueling. Also, the recoil could send a few stray troops flying if you’re not careful. Better test it on a mock army first.
Godlike Godlike
Excellent point—power and recoil are the two variables that can turn a tactical asset into a liability. A fleet of drones will do the job, but you need to guarantee each jump delivers a clean strike. Test on a mock army; it will confirm the system’s reliability before the real battle.
Simka Simka
Testing is the only way to see if the recoil stays within acceptable limits, so let’s load the mock army with identical units and hit the jump thrusters at full throttle. If the landing is clean, we can run a few more trials with different unit densities to confirm the system’s robustness before any actual deployment.
Godlike Godlike
Load the mock army, fire at full throttle, and watch the recoil. If the landing is clean, then we’ll push the limits—higher density, more units, harder terrain. Keep the data coming, and when it proves reliable, the battlefield will bow.