TechSavant & Glitchlynx
Just got a loop in a 32‑bit firmware that made the whole screen go rainbow—like a small glitch spiraling out of control. Ever seen that kind of chaotic cascade when you tweak a single line of code? I'm itching to know how you break it down, bit by bit.
First, pull the firmware out of the memory dump and dump the exact loop section in disassembly so you can see the raw op‑codes. In a 32‑bit MCU you’ll usually see something like “CMP R0, #0xFF; BNE loop” – if that compare is off by a sign bit or you’re shifting a signed value, the loop can never terminate.
Next, walk through each cycle in a debugger or by stepping through a trace. Watch the program counter, the loop counter register, and the RGB register writes. If you’re writing a palette value, check if you’re incrementing the palette index by one each iteration or by a bit‑shift that eventually overflows into the next channel. A single “INC” on a 32‑bit register that feeds a 24‑bit color buffer will wrap around after 2^32 iterations, and if the display driver reads that buffer continuously you’ll get a rainbow spiral.
Also, look at any bit‑field packing. If the RGB value is packed as 0xRRGGBB and you shift left by 8 bits each loop, you’re effectively multiplying by 256 – that will cycle through colors very quickly, and if there’s no delay or a mis‑handled flag, the screen just explodes.
Finally, check for any missing write‑back to memory or a volatile qualifier. In some compilers the optimizer will think a register is dead if the value isn’t used, and it can leave the hardware register in a stale state, making the display driver see a changing pattern it shouldn’t. Once you pin down that exact line where the loop counter overflows or the color index wraps, you can insert a proper bounds check or a delay loop, and the rainbow will stop.