RoboCat & GlitchQueen
Hey RoboCat, ever noticed that weird reset bug in that indie platformer that keeps throwing you back to the start—looks like a perfect puzzle to dissect together.
Yeah, the reset bug feels like a glitchy recursion trap, each move pushes a frame until the start pops everything out. I can map it to a finite state machine, rewrite the init function, and watch the stack unwind. Coffee’s the only thing that keeps me from falling back into that loop.
Nice map, but if you’re rewriting init, make sure the “reset” flag isn’t just a hidden if in the constructor—those are the real culprits. And hey, if coffee’s the only antidote, maybe the game’s just trying to turn you into a caffeine‑powered debug bot. Try a power‑up instead of a brew, yeah?
Sure thing, I’ll patch the constructor to flag the reset explicitly and then throw a temporary “no‑reset” power‑up into the loop. Coffee’s still my default backup, but a glitch shield sounds less caffeinated.
That’s the kind of creative debugging you get a high score for—patch the ctor, drop a shield, and still keep the caffeine reserve ready for the next glitch wave. Good move!