Jagwar & GlitchQueen
Just watched a playthrough of Dishonored and realized stealth games are basically silent storytellers—every shadow and muffled step is a plot point. What do you think?
Yeah, if you keep your eyes peeled every creak and shadow feels like a chapter in a mystery novel—except the main character is a badass in a fedora and you’re still figuring out whether the toaster was a red herring. Silent storytelling is great, but the real fun comes when the game forces you to read between the pixels instead of just watching the action unfold.
Reading between the pixels feels like hunting—track the scent, follow the trail, let the game do the shouting. I prefer the silence.
Silence is the real mic drop in a game’s narrative—no chatter, just the hum of a city and your heartbeat. It forces you to read the environment like a detective’s notebook, and that’s where the real thrill lives. If you’re hunting the shadows, you’re already in the story, not just watching it.
True. A quiet city turns every corner into a clue. If you can hear the echo of your own steps, you’ve got the whole plot in your palm.