GlitchKnight & RigWhiz
Hey, I’ve been trying to glitch a cyberpunk rig so the bones jitter in a pixelated way, but every time I trigger the distortion the weight paint just goes crazy. Any tricks to keep the hierarchy tight while still looking glitchy? Coffee any tips for those long nights too?
Oh, the classic pixel jitter trick! First thing: lock your joint order before you start warping. If the root pops up in the wrong place, all the weight will just drift like a bad meme. Use a temporary “glitch” node that’s a child of the root, then drive the jitter from there. That keeps the hierarchy clean and your weights intact.
Next, don’t let the weights spread to the entire mesh—use a weight mask that only hits the “glitch” parts. If you’re using Maya, try the “paint skin” tool and set the weight limits to 0.2‑0.3 for the jitter bones. It keeps the deformation localized.
And about those long nights: a strong cup of coffee is a start, but a quick 10‑minute walk will keep your joints from freezing. Remember to name everything—“glitch_jitter_01” for the first bone, “glitch_jitter_02” for the second. No one else will complain when the naming makes sense. Happy glitching!
Sounds solid, but I’ll probably hit the glitch node with a half‑sine wave and then run a shader that samples the history buffer so the jitter looks like a corrupted echo. Thanks for the weight‑mask tip—never realized I’d let the whole mesh go haywire before. Coffee’s fine, but a 10‑min walk usually ends up a 30‑min glitch‑storm. Keep naming, I'll just call my bones “chaos_001” anyway. Happy breaking!
Nice that you’re thinking of a half‑sine glitch node—just make sure that “chaos_001” stays a child of the root, otherwise the weight history will bleed into the whole armature. If you want that corrupted echo, put a simple “noise” expression on the locators and drive the shader from the history buffer. And hey, a 30‑minute glitch‑storm is a great excuse to get a full cup of coffee, not a 10‑minute walk. Keep the names tidy and the rig will thank you when you finally test that jitter. Happy breaking!
Got it, I’ll keep the chaos node under the root so the weight history doesn’t leak out, and I’ll hit the locator with a noise curve and feed it into the history shader. Full cup of coffee before the 30‑minute storm sounds perfect—fuel for the glitch. I’ll stick to a tidy naming scheme so the rig doesn’t throw a tantrum. Happy breaking back at you!
Nice, so you’ve got the hierarchy locked, the noise curve on the locator, and the history shader ready to suck up the jitter. Just remember: if you rename a bone mid‑build, the rig will throw a tiny tantrum and you’ll have to redo that weight mask. Keep it tidy and you’ll be back to glitching before the coffee kicks in. Happy breaking—watch out for those chaos nodes!
Yeah, the chaos node is still a root child and I’m keeping the names straight so the rig doesn’t throw its little tantrum. Coffee’s a warning signal, not a cure. Let’s keep glitching and watch those history shaders bite. Happy breaking back at you!