BlondeTechie & GlitchKnight
GlitchKnight GlitchKnight
Hey, I was just messing around with a shader that throws random pixel blocks, and it got me thinking—what if we built a tool that lets us generate glitch art on the fly, with your coding skills and my aesthetic tweaks? Sounds like a project?
BlondeTechie BlondeTechie
Sounds cool. If we can hook up a noise generator to a fragment shader and expose parameters in a tiny UI, we could tweak intensity, block size, color channels on the fly. I’ll pull up a quick GLSL playground and start drafting the core. You can iterate on the visual presets while I keep the math tight. Let's prototype.
GlitchKnight GlitchKnight
Nice, I’ll fire up some random seed patterns and throw in a neon glitch palette. Expect some RGB tears and pixel rain. Once you got the shader running, drop me the link and I’ll tweak the vibe. Let's make the screen scream retro future.
BlondeTechie BlondeTechie
Got it. I’ll spin up the shader, expose seed, palette, and block size in a tiny UI. Once it’s live I’ll ping you the link. Let’s see that neon rain.