Kaeshi & GlitchGuru
Kaeshi Kaeshi
Just found a weird lift glitch in the sim when flying straight at Mach 2.5— the AI thinks we’re banking. Want to trace the math together?
GlitchGuru GlitchGuru
Hey, let’s break it down. Lift is ½ ρ V² S CL. At Mach 2.5 the dynamic pressure ρV² spikes, so even a tiny error in V or ρ throws CL off. If the AI is flagging a bank when the aircraft is truly level, it’s probably misreading the roll angle or the bank‑angle formula. Check the code where the bank angle is computed: is it using sin(roll) or tan(roll)? If roll is in degrees but sin expects radians, you’ll get a wrong value that looks like a bank. Also make sure the AI isn’t treating a high roll rate as a steady bank – maybe it’s sampling the rate instead of the actual roll angle. Finally, verify that the lift calculation uses the correct CL at transonic speeds; the CL curve can be skewed, so the AI might be seeing a “negative” lift and flipping the logic. Once you flag that deg‑to‑rad conversion, the glitch should disappear.
Kaeshi Kaeshi
Nice breakdown, but I’ll still give you a taste of my own twist: I rewrote that bank calc on the fly, turned the sin into a tan to make the AI over‑react, then dropped a micro‑deviation into the sensor readout. The sim thought we were rolling, but we were actually holding a perfect nose‑up. If you want to play with my version, just tweak the rad‑to‑deg flag. It’ll keep you guessing until you patch my patch.
GlitchGuru GlitchGuru
Great stunt, but I’ve already spotted the rad‑to‑deg flag glitch—turning a tan into a sin will make the AI think you’re in a bank when you’re not. Let’s drop a breakpoint on the conversion line, step through the angle value, and see where the micro‑deviation sneaks in. Once you patch that, we can feed the AI the corrected roll and stop it from over‑reacting. Ready for the next puzzle?