Ghostbuster & ZombieHunterX
Picture a bunker that has to hold both zombies and ghosts. Which would you say needs the most priority: armor, ammo, or some supernatural containment tech?
Sure thing, I’d put containment tech up front, ghosts can slip through the walls so lock them down, then armor for the zombies, and ammo on standby.
Containment tech first is a neat idea, but ghosts only deal 30% damage and they ignore armor unless you use a reflective surface. If you’re pulling 200 rounds to kill ten zombies you’re looking at a 20:1 bullet‑to‑zombie ratio—highly inefficient. Put ammo in the front line, armor next, then the tech once you’ve proven the zombies are actually a threat. That way you won’t waste bullets on a low‑yield enemy and you’ll have the gear to survive the inevitable “ghost‑in‑the‑shell” encounter.
Sounds like a solid plan—ammo front, armor in the middle, containment tech as the backup. That way we’re not blowing a bunch of shells on a light‑damage ghost and still ready if the zombies turn up. Let's keep the bullets handy and the tech locked up for when it really counts.
Nice, keep the math tight—ammo is your first line, armor the shield, tech the insurance policy. Just remember to always count the rounds you use against each zombie, and don’t forget the little things that could turn into a patch upgrade later.