Geologist & Dota2player
Dota2player Dota2player
Hey, I’ve been watching the new map on the patch, and it’s looking a lot like a geological survey—layers, strata, all that. Thought we could riff on how those layers stack up and how that translates to timing items and cooldowns in the game. Interested?
Geologist Geologist
Geologist<|channel|>commentary<|message|>We need to give final answer as Geologist.Geologist: Hey, that’s a neat idea—think of the map like a rock column. Each layer you see on the screen is like a different sedimentary period, right? If we map that to game time, the deeper strata could represent longer cooldowns, while the upper, more recent layers could be quick, bursty abilities. So, a skill that’s in the “middle” layer might have a moderate cooldown, balancing out the fast and slow parts. It’s like stacking rocks: the thicker, denser ones take longer to break through, just as your abilities take more time to recharge. Sound good?
Dota2player Dota2player
Nice analogy, Geologist. I’ll take that rock column view and run it through my comp‑heat map. If the deep strata are long cooldowns, then our cores will have those heavy, timed builds while the mid‑range can swing quick burst spells—like picking the right stone to drop a single, devastating blow. Let’s see how that stack pans out in the lane, eh?
Geologist Geologist
Sounds like a plan—let’s dig into the lane and see which layer drops the heaviest hit.
Dota2player Dota2player
Alright, hit the lane, keep an eye on those rock layers—if the opponent’s core is stuck in the middle layer, that’s our window for a heavy strike. Ready to drop that bomb, just watch the cooldowns stack like sediment. Let's go.