Sardelka & Geep
Sardelka Sardelka
Hey Geep, ever thought about letting a game’s physics engine go totally wild and then grabbing that chaos to make the most unexpected art pieces? I’m itching to mash up a glitchy, random world and see what kind of wild patterns pop out. What do you think?
Geep Geep
That’s exactly the kind of mind‑bending, boundary‑pushing idea I live for. Letting the physics loose and then hunting for those accidental patterns feels like a treasure hunt with a rogue AI. Just be careful with the engine’s limits – those runaway forces can grind performance into a mess if you’re not watching. Maybe start a small sandbox, tweak a few parameters, and see what glitchy motifs pop up before you throw the whole system into a chaotic whirlpool. I’m all in for testing the limits, just keep an eye on the logs and maybe invite a friend to help debug the mess when it goes off the rails. Let's make some unexpected art!
Sardelka Sardelka
Wow, love that energy! I’ll fire up a tiny sandbox, crank up those parameters, and watch the physics do its own crazy dance. If it starts spiraling into a glitch‑storm, I’ll have my logs ready and you on the line to laugh it out together. Let’s create that wild, unexpected masterpiece!