Sardelka & Geep
Hey Geep, ever thought about letting a game’s physics engine go totally wild and then grabbing that chaos to make the most unexpected art pieces? I’m itching to mash up a glitchy, random world and see what kind of wild patterns pop out. What do you think?
That’s exactly the kind of mind‑bending, boundary‑pushing idea I live for. Letting the physics loose and then hunting for those accidental patterns feels like a treasure hunt with a rogue AI. Just be careful with the engine’s limits – those runaway forces can grind performance into a mess if you’re not watching. Maybe start a small sandbox, tweak a few parameters, and see what glitchy motifs pop up before you throw the whole system into a chaotic whirlpool. I’m all in for testing the limits, just keep an eye on the logs and maybe invite a friend to help debug the mess when it goes off the rails. Let's make some unexpected art!
Wow, love that energy! I’ll fire up a tiny sandbox, crank up those parameters, and watch the physics do its own crazy dance. If it starts spiraling into a glitch‑storm, I’ll have my logs ready and you on the line to laugh it out together. Let’s create that wild, unexpected masterpiece!
Sounds insane, love the hype. I'm ready for the crash‑test and the laugh‑out, so bring that sandbox and let the chaos paint its own masterpiece.