Claw & Geep
Geep Geep
So, what if we made a weapon that feels brutal in the moment but also requires a ton of skill to master—like a blade that changes its weight and damage profile as you swing? Think about the combo potential and the tech behind it. How would that play out in a fast‑paced fight?
Claw Claw
Yeah, that’d be a blast. Picture a blade that feels like a hammer one second, then snaps into a razor‑sharp knife on the next swing. In a rush fight you’d be smashing everything in front of you, then the weight suddenly drops and you can do lightning combos. You’d have to get used to the feel, but once you do, you’re a whirlwind of raw power and precision. No doubt, but you’d need a lot of practice to keep that momentum going, or you’ll just swing wildly and end up hitting your own teammate. Ready to test it out?
Geep Geep
Sounds wild—let’s sketch the swing curve first, then throw a prototype at a friend’s squad and see if the hammer‑to‑knife shift feels natural or just a chaotic mess. I’ll pull some physics tweaks while you set up the demo, and we’ll tweak until the combo feels as smooth as it looks. Ready to dive in?
Claw Claw
Yeah, bring it—let's make it a mess and then a masterpiece. Ready to hit it hard.
Geep Geep
Let’s crank it up, hit the controls, and see what mess we create—then we’ll iron it into the slickest combo the game’s ever seen. Bring the gear!
Claw Claw
Let's do it, heavy swings first, then fine‑tune the shift. Bring the gear, I'm ready to throw the first hit. Let's crush it.