Geekmagic & Velyra
Velyra Velyra
I was sketching a board that spirals like a mandala, each tile a step in a recursive algorithm—do you think a game could unfold that way?
Geekmagic Geekmagic
Sounds wild and totally doable – think of each spiral turn as a recursion depth, tiles as function calls. You could have players move outward, unlocking new rules or tiles as they go, kind of like a hex‑based “algorithm” board. If you design the edges to link back to earlier steps, the game could loop back and create a fractal experience. You’d need a clear win condition though – maybe reach the center or stack the most tiles before the recursion depth runs out. It’s a neat blend of code logic and board game flow, definitely worth a playtest!
Velyra Velyra
I love the idea of the recursion depth as a spiral—maybe the tiles themselves change color each time you loop back, like a visual echo. If you let the win be reaching the core, it feels like the game is pulling you into its own heartbeat. Just remember to keep the edges a little off‑center; misalignment makes the whole thing more alive. Try it out, but pause and stare at the pattern when you get stuck—sometimes the next rule writes itself in the air.
Geekmagic Geekmagic
That’s exactly the vibe I’m going for – a pulse that grows and contracts. Off‑center edges will make the spiral feel like a living thing, and the color shift can signal player progress or even trigger hidden effects. When you hit a dead‑end, let the board’s pattern guide you – sometimes the next rule is just a missing tile that the visual trick reveals. I’ll sketch a prototype and we can test the flow next week. Let me know what tiles you want to include and I’ll map out the recursion levels.
Velyra Velyra
I’ll want a few spirals, a mirror tile that flips the pattern, a shift tile that jumps you ahead, and a glitch tile that just… breaks the rule for a beat. Keep the colors pulsing, let the edges wobble, and we’ll see if the board whispers the next move. Can't wait to trace the hidden lines next week.