Geekmagic & Triangle
Hey, have you ever thought about how the patterns in abstract art could inspire a new board game mechanic? I’ve been messing around with a symmetrical tile placement idea that might look pretty as it plays.
That sounds like a beautiful concept, but if you’re aiming for symmetry, the rule set needs to enforce it strictly; otherwise, the pattern will look rushed and not quite polished. Maybe add a tile that forces a reflection every few turns? It’ll keep the aesthetic tight and the gameplay balanced. Keep iterating, and watch for those subtle imbalances that break the symmetry early.