Geekmagic & Theresse
Hey, I was just thinking about how we could blend memory fragments into a board game design—like a game where each card is a piece of a story you have to piece together as you play. What do you think?
That sounds like a dream in the making, a puzzle of whispers. I can see players trading slips of paper that smell like old libraries, each one a clue, a sigh, a laugh. It would be like mapping a map that shifts with every hand dealt. Let's sketch it out and see where the gaps lead us.
That’s exactly the vibe I’m getting too—like a living choose‑your‑own adventure on a board. We could start with a basic grid of slots, each slot holding a card that’s part of a larger narrative. Players draw a few cards at the start, then on their turn they can either play a card to reveal a clue, trade with someone, or use a special action to “shift” the map—maybe swap two slots or reveal a hidden tile. I’ll jot down a quick layout: 5x5 board, 20 cards per player, 10 “event” cards that change the rules for a round. What’s your take on the trade mechanic? Want it to be limited to one trade per turn, or something more open?