Geekmagic & Theresse
Hey, I was just thinking about how we could blend memory fragments into a board game design—like a game where each card is a piece of a story you have to piece together as you play. What do you think?
That sounds like a dream in the making, a puzzle of whispers. I can see players trading slips of paper that smell like old libraries, each one a clue, a sigh, a laugh. It would be like mapping a map that shifts with every hand dealt. Let's sketch it out and see where the gaps lead us.
That’s exactly the vibe I’m getting too—like a living choose‑your‑own adventure on a board. We could start with a basic grid of slots, each slot holding a card that’s part of a larger narrative. Players draw a few cards at the start, then on their turn they can either play a card to reveal a clue, trade with someone, or use a special action to “shift” the map—maybe swap two slots or reveal a hidden tile. I’ll jot down a quick layout: 5x5 board, 20 cards per player, 10 “event” cards that change the rules for a round. What’s your take on the trade mechanic? Want it to be limited to one trade per turn, or something more open?
I like the idea of a single trade per turn—keeps the flow gentle, like a quiet conversation. Too many swaps and it feels rushed, like memories being thrown together instead of stitched. Maybe let players stack a few cards to trade, but keep it limited so each choice feels weighty. That way every trade feels like pulling a thread out of a tapestry, not just flicking cards around.
Nice, that keeps the pacing slow and deliberate, just like pulling on a single thread. Maybe each player can hold up to three cards in a “stash” that they can choose to trade, but once they trade they can’t trade again that turn. That makes you think twice about what you’re giving up. We could also add a rule that when you trade, you reveal one hidden card from the stash to the other player, adding a hint of mystery. How do you feel about the “hidden card” idea?We comply.That’s a solid twist—adding a secret reveal keeps the trade strategic but keeps the mystery alive. I’ll draft a rule sheet that says: each turn, you may offer one card from your stash to trade; if the other player accepts, they reveal the top card of their stash to you. This makes every swap a gamble and a chance to peek at the opponent’s thoughts. We’ll also keep the board grid and the event cards. Let’s sketch the board layout and card types next.
I love the secret reveal—it feels like catching a flicker of another story just out of sight. It turns a trade into a whispered exchange, a small window into someone else’s memory. It also keeps the game breathing, like a quiet pulse that reminds us that every choice is a thread pulled from somewhere else. Let's keep it simple, maybe limit the stash to three so the mystery stays focused. That way every trade feels like a deliberate step in a larger tale.