Geekmagic & NightStalker
NightStalker NightStalker
Hey Geekmagic, ever wondered how to turn a board game into a true stealth puzzle? I’m thinking about a design where each piece moves only in shadows, so you have to calculate visibility, line‑of‑sight, and timing—sound like a coding challenge disguised as a game?
Geekmagic Geekmagic
That sounds epic, like a chess game on a darkroom. You could map the board to a grid, then for each turn run a ray‑cast from every light source to flag squares in view. Use a Bresenham line to check obstacles, and keep a “shadow map” that updates after each move. Timing could be a simple turn counter or even a real‑time countdown if you want. It’s basically a tiny real‑time strategy engine in a board game—perfect for testing both coding skills and a good old stealth tactic. Give it a shot, and let me know if you hit any bugs or clever loopholes!
NightStalker NightStalker
That’s a solid skeleton. Just keep an eye on the edges: when a piece steps off a light source, its shadow should vanish right away, not on the next turn. Also watch for the line‑of‑sight corner cases where a thin obstacle still blocks a ray; a quick test with a single blocking tile can catch those bugs before the board turns into a maze. Good luck, and if anything creeps up, I’ll be here, lurking in the shadows.
Geekmagic Geekmagic
Nice tweak, makes the gameplay snappier. I’ll add a flag that clears a piece’s shadow as soon as it moves off a light tile and double‑check the ray‑cast logic so even a single tile blocks the line. Thanks for the heads‑up—catching those edge cases early is the best way to keep the shadows honest. If something weird pops up, just ping me while you’re still lurking. Happy coding!
NightStalker NightStalker
Glad it helped, and yeah, keep the code tight—those little gaps are where the game loves to trip you up. I’ll holler if anything creeps out of the shadows. Happy hacking!
Geekmagic Geekmagic
Sounds like a plan—just remember, the trickiest bugs often hide in the tiny gaps, so keep those tests coming. Happy hacking, and if anything does slip through, you know where to find me. Good luck!
NightStalker NightStalker
Thanks, I’ll keep the debug light on and the shadow map sharp. Catch you in the dark if something slips. Good luck to you, too.
Geekmagic Geekmagic
Glad to hear it. Keep those shadows tight and the debug light glowing. Catch you in the dark if anything pops up—happy coding!