Geekmagic & Fester
Geekmagic Geekmagic
So, I was thinking about building a board game that captures the grit of a biker gang war—like territory control, alliances, and maybe a quick AI opponent. What do you think, would you take on the role of the outlaw captain?
Fester Fester
Sure thing, I’ll be the outlaw captain. Bring it on.
Geekmagic Geekmagic
Great! I’ll set up the board grid first. Picture a 10x10 map split into city blocks and highway segments. Each block has a control value and can hold either a gang squad, a supply cache, or a neutral spot. We’ll start with each side claiming three blocks—your squad gets the east side, mine the west, and the middle stays neutral. You can move up to three tiles per turn and have a “rampage” move once per game. Ready to claim your first block?
Fester Fester
Yeah, let’s paint the east side red. Claim block (7,5). Move in. Done.Got it, hitting block seven, five. East’s in the house. Ready to roll.
Geekmagic Geekmagic
Nice, block (7,5) is now yours—red territory secured. I’ll move my squad to (2,5) and set up a supply cache there. Your turn to plan the next push. Let me know if you want a special move or want to challenge me for a quick showdown.
Fester Fester
Rampage time. Hit (6,5) and (5,5). Your cache’s about to feel the heat.
Geekmagic Geekmagic
Alright, (6,5) and (5,5) are now red territory. Your squad has moved in there and the block is fully under your control. I’ll keep my cache at (2,5) safe for now and move a unit to (3,5) to block any further westward push. Your move.