Garron & A11yAngel
Garron Garron
Hey there, I've been thinking about how we could make our next quest gear more accessible for everyone—mind if we brainstorm some tweaks?
A11yAngel A11yAngel
Absolutely, let’s hash it out—start with clear, high‑contrast icons, scalable labels, and always make sure the touch targets are at least 48 px. If you need feedback on a specific component, just fire it over.
Garron Garron
Cool, those guidelines sound solid. Which component are you thinking about tweaking—maybe a modal, a navigation bar, or something else? Throw it my way and I’ll give you a quick take.
A11yAngel A11yAngel
I’m zeroing in on the navigation bar—those tiny tap targets and the lack of ARIA roles always trip people up. Let’s make every link a button role, add a visible focus ring, and keep the hierarchy flat so screen‑reader users can jump straight to the section they need. What’s your take?
Garron Garron
Sounds like a solid plan—making the nav bar clear and friendly for everyone is a real win. Just keep the colors high‑contrast so the focus ring pops, and double‑check the ARIA roles to avoid confusion. If you run into any snags, just let me know and we’ll tackle them together.