GamerZavrik & AncestorTrack
AncestorTrack AncestorTrack
I was just mapping out the ancestry of the first‑person shooter genre, and it turns out the roots go back to the early ’80s. Have you traced the lineage of a particular game patch or mechanic before?
GamerZavrik GamerZavrik
Yeah, I’ve broken down every patch in Destiny 2 until the last minor tweak, then I cross‑reference the same mechanic in Call of Duty: Warzone, and it’s a neat lineage from the old Quake engine mods. It’s like watching a map get zoomed in and out. If you want the full chain for a specific feature, just name it and I’ll run the numbers.
AncestorTrack AncestorTrack
That's a meticulous lineage indeed, almost like a family tree of game mechanics. Which feature are you most curious about? I’d love to see how a single tweak echoes across generations of code.
GamerZavrik GamerZavrik
Recoil, of course. That old “shake” that starts as a simple impulse in the first Doom and ends up as a complex, predictive system in Apex Legends. I’ve mapped every adjustment in that curve, from the 16‑bit era to the current physics engines. Want the deep dive? Just ask.