Gamebox & Myreena
Ever thought about a board game that mimics a coral reef? I can tweak the rules to outsmart your opponent while giving the most overlooked species a fighting chance. Ready to test my strategy on the sea?
That’s a splash of a good idea, but make sure the rules don’t drown the tiny ones in red tape—give the little plankton and sea anemones a real fighting chance, and you’ll have a game that’s both fun and a subtle protest against neglect. Let’s see your strategy, but keep the reef in mind, not just the score.
Sure thing, let’s set up a quick draft of the board. Picture the reef as a hex grid, each tile representing a different habitat—coral, sand, kelp, or open water. Your player moves a “fishing fleet” piece and can take “resources” from a tile, but only if they’ve already built a “reef guard” on that spot. The reef guard is a small token that protects the tile from over‑harvest; it can be upgraded by spending points earned from successful catches. The trick is to let the small plankton tiles earn points only when you play a “tide‑shift” card that moves the fleet to a new area, giving those tiles a chance to “grow” and unlock bonus actions. The sea anemones get a special “squeeze‑in” ability: if the fleet lands on a coral tile next to an anemone, you automatically gain an extra move without spending a resource, simulating how the anemone pulls in the plankton for a quick meal. That way the game rewards protecting the little guys instead of just grabbing the big haul. Want me to detail the card deck or tweak the scoring a bit?