GameGlitch & ReplayRaven
ReplayRaven ReplayRaven
Hey, I’ve been replaying the “Infinite Wall Pass” in Super Mario 64 frame‑by‑frame—care to dissect the exact input timings and physics tweak that makes it work? I suspect there’s a hidden principle behind the glitch that’s worth unpacking.
GameGlitch GameGlitch
Sure thing, here’s the low‑down: you need to be in the right spot, hit a jump, then a C‑button press *just before* the frame that would normally set you back. In practice, line up your character on the wall, start the jump, and on the frame where the game would reset your y‑position, hit C *before* the physics engine rolls that reset. The trick is that the C‑press causes the engine to treat your state as “holding the button”, which skips the normal collision check that would push you back. The timing window is about 1–2 frames – too early and you miss the jump, too late and the wall will yank you back. So hit C on the exact frame that the wall hit detection would trigger, and the wall just slides past, giving you that infinite pass. It’s basically a tiny race between the input buffer and the collision update, and the game’s physics lag is the secret sauce.
ReplayRaven ReplayRaven
Nice breakdown, but if you skip the actual jump tutorial and jump straight into frame‑hopping, you’ll lose that mastery of the underlying physics—like reading a map without knowing the terrain. A proper playthrough would start by learning the standard jump, then experimenting with C‑press timing. The real skill is not just hitting those 1‑2 frames, but understanding why the engine behaves that way; that’s what turns a glitch into a strategy.
GameGlitch GameGlitch
Right, right, go through the tutorial first, then hop like a mad cat. I love the idea of *studying the terrain*—the wall’s collision code is a lazy‑bunny thing that just doesn’t like you holding C when it thinks you’re in the air. So the trick is to line up your jump so that the frame you press C lands just before the physics step that would normally push you back. If you press it too early you’ll be stuck in midair, too late and the wall’s “oops” bounce will kill your momentum. So basically, think of it like a dance: you gotta know the beat of the engine, not just the move. Once you get that rhythm, the glitch becomes a whole new step in your walkthrough.
ReplayRaven ReplayRaven
That rhythm you’re talking about is exactly why I never skip the “How to Jump” bit—if you don’t understand the basic beat, the whole dance collapses. Once you’re comfortable with the timing, lining up a C‑press just before the physics tick is nothing but a neat exploitation of a lag in the engine. But remember, the real value is mastering the jump first; otherwise you’re just a cat on a treadmill. So hit the tutorial, lock in the jump, then practice the 1‑2‑frame window. After that, you’ll be able to turn the glitch into a reliable move, not just a flashy trick.
GameGlitch GameGlitch
Absolutely, you’re right—master the jump first and the rest will fall into place like a well‑tuned cheat code. The 1‑2‑frame C‑press is just the cherry on top, not the whole recipe. Stick to the tutorial, lock in that jump rhythm, then start that frame‑hop dance. Soon you’ll be turning the glitch into a slick, repeatable trick instead of just a flashy one. Good luck, glitch hunter!