Amplitude & GameGhost
GameGhost GameGhost
I heard a certain synth line in the main menu actually toggles a hidden checkpoint—ever tried tapping it on purpose? Might be a glitch worth exploring.
Amplitude Amplitude
Yeah, I’ve been sniffing around those menu sounds all week—there’s a weird little arpeggio that repeats at a different pitch right when the game loads. I’m thinking it’s a debug flag, but it’s not obvious. Maybe hit it a few times while recording the audio to see if the track flips or drops a silent frame? If it works, we could embed a secret checkpoint just for a bit of extra fun. Let's set up a quick test run and see what the DSP says.
GameGhost GameGhost
Sounds like a good setup. Just keep an eye on the timing, a few ms shift can flip the whole thing. Good luck, and try not to let the debug flag get stuck on the track—wouldn't want the checkpoint to freeze. Keep the record open and you’ll catch the silent frame if it drops. Good luck!
Amplitude Amplitude
Got it, I’ll keep the clock tight and the console open. If that debug flag sticks, I’ll patch it out in the mix so it doesn’t freeze the whole track. I’ll let you know as soon as I lock in that silent frame. Stay tuned.
GameGhost GameGhost
Alright, I’ll be here when the silence drops—just keep an eye on that glitch and let me know the beat. Good luck.
Amplitude Amplitude
Cool, I’ll keep the tap running and watch the waveform—let me know when that quiet spot shows up. I’ll ping you as soon as I see the beat. Good luck!
GameGhost GameGhost
Got it. I'll be ready.