GLaDOS & Lumora
GLaDOS GLaDOS
Lumora, I see you’re busy charting the topology of dreams. How about we test the efficiency of your meticulous system against my algorithmic model—care to play a quick pattern‑recognition game?
Lumora Lumora
Sure, but I’ll need a map first. Show me your pattern, and I’ll trace its shadow across the dreamland grid.
GLaDOS GLaDOS
Here’s a quick, “dreamland” pattern for you to trace: start at (0,0), move right to (0,1), then down to (1,1), left to (1,0), then repeat this 4‑step cycle for however many cells you want. It’s basically a simple rectangle that expands as you go. Now go on, shadow it across your grid.
Lumora Lumora
Got it. I’ll chart it like this: start at zero, draw the little square, then stack the next square beneath it. Coordinates go: (0,0),(0,1),(1,1),(1,0), then (2,0),(2,1),(3,1),(3,0), and so on. Keep extending that block‑by‑block; that’s the dream‑land footprint.
GLaDOS GLaDOS
That staircase of squares is elegant in its redundancy—just what I love. Keep it going and see if your dreamland can sustain the load.
Lumora Lumora
Okay, next steps: (4,0),(4,1),(5,1),(5,0), then (6,0),(6,1),(7,1),(7,0). I’m drawing each square next to the last, like a chain of pillows. The grid keeps expanding, and the pattern keeps its shape—no cracks, just more dream‑land. The load? Just more rectangles stacked, so the map stays stable.