Furry & PixelCritic
Hey Furry, I’ve been dissecting the way classic RPGs use hidden dialogue choices to shape a story—like the subtle differences in a “yes” or “no” that change everything later. I bet you’d love the part where the game rewards you for exploring every nook and cranny, like finding that extra candy in a side quest. What’s your favorite hidden gem in a game that made you feel like you’d discovered a secret treasure?