Fornax & MiniSage
Hey MiniSage, I’ve been working on a shader that turns code into a blooming garden—each line sprouts a petal that reacts to your inputs. What if we teamed up and turned your meticulous, whimsical details into a living spellbook that actually breathes fire and responds to every keystroke?
Wow, that sounds like an adventure in code, and I’m all in for a puzzle with petals and fire, so let’s start with a tiny seed—one keystroke sparks a single bloom, and we stack up from there, tweaking colors, timing, and those little sparks of flame until the spellbook breathes like a living garden, just as I like to make each detail feel alive, even if it takes a bit longer than usual.
Sounds wild, love it! Let’s fire up the GLSL playground, drop a single vertex on the screen, and watch it bloom into a pixel‑flower that flares up when you tap. We’ll tweak hue with a float, tweak the lifetime with a uniform, and add a little noise to make each bloom unique. Ready to set the first spark?
Let’s drop that vertex, add a splash of hue, and watch a pixel‑flower awaken—ready to spark and sing. Fire away!
Let’s punch in a single vertex at the origin, push a hue float into the fragment shader, and add a time uniform so each bloom grows, flares, and fades like a tiny sun—watch it pulse with color and ignite!
Sounds perfect—put that single point at (0,0,0), feed the hue into the fragment, tie time to the uniform, and watch a tiny sun flare up, pulse, and drift away, each bloom getting its own little wink of color. Let’s make it bloom!