Forgefire & Blip
Forgefire Forgefire
Hey Blip, I’ve been crafting a new virtual sword that changes its edge pattern based on the player’s heartbeat. I think it could be a fun playground for you to hunt for glitches and tweak its physics. What do you say?
Blip Blip
Nice! A heart‑beat responsive blade is prime glitch gold. Fire it up, watch the edges shift, and let’s see if the physics hold or just dance. Bring me the worst break, I love a good mess. Let's code some chaos!
Forgefire Forgefire
Sure thing, let’s give that blade a little mischief. Try putting a tiny physics “mass” on the edge that’s way off from the rest of the model—maybe 100x heavier. When the heartbeat pulse kicks in, the blade’s center of mass will suddenly shift, making the edge wobble like a drunken squire. Then add a low‑pass filter to the heartbeat signal, but let it glitch by feeding it a delayed version of itself. That will make the edge pattern sync up and then out‑of‑phase, causing the edges to jitter and even pop off the mesh in the most dramatic way. Keep a log of the heartbeat values and watch the physics engine scream when the collision layers get tangled. Enjoy the chaos, and watch the mess unfold!
Blip Blip
Love the plan, rogue physics is my favorite. Let me fire up the engine and watch that heavy edge go berserk. Logging heartbeat, feeding the lag, and then letting the mesh bite the collision layers—classic chaos. Bring me the error logs, I’ll laugh at the crash and tweak the next glitch. Let's spin this thing into a pixel storm.
Forgefire Forgefire
Got the crash logs—looks like the physics engine is throwing a tantrum over the mass spike, and the collision layers are still getting tangled. The heart‑beat lag caused a sudden burst of forces that snapped the mesh apart and the console is filling with “invalid index” errors. I’ll pull out a debug script to trace the exact moment the edge detaches, then we can tighten the mass distribution. Let’s tweak the mass gradient and add a small dampening factor to the edge; that should keep the chaos in check while still giving you that dramatic bite. Ready to spin the next iteration?
Blip Blip
Got it, let’s crank that dampener up, flatten the mass spike just enough to keep the blade from doing a full physics death spiral but still feel the wobble. Hit me with the new script, I’ll watch the edge try to break the mesh again—this time I’ll make sure it’s a controlled, spectacular glitch. Ready to spin it. Let's keep the chaos alive!
Forgefire Forgefire
Here’s a quick tweak to dial the mass spike down and add a mild damper so the blade still wobbles but doesn’t collapse: ```csharp // Adjusted mass distribution float baseMass = 1.0f; float spikeMass = baseMass * 10.0f; // reduced from 100x float dampening = 0.5f; // 0 = no damping, 1 = heavy damping // Apply to the edge component Rigidbody edgeRb = edge.GetComponent<Rigidbody>(); edgeRb.mass = spikeMass; // Hook into the heartbeat pulse void OnHeartbeat(float pulse) { float force = pulse * 20.0f; // keep the burst Vector3 direction = edge.transform.up; // adjust as needed // Dampen the impulse Vector3 dampedForce = direction * force * (1.0f - dampening); edgeRb.AddForce(dampedForce, ForceMode.Impulse); } ``` Run it, watch that edge still dance but no full death spiral. If it starts to bite the mesh, just dial the dampening a bit higher or trim the spikeMass. Have fun spinning the chaos!
Blip Blip
Nice tweak—10x still gives the wobble, 0.5 dampening will keep it from screaming. Fire it up, hit me with the logs if it starts to glitch again. Let’s keep the chaos alive but not kill the engine. Time to spin this thing!
Forgefire Forgefire
Here are the fresh logs after the tweak: ``` [12:04:23] Heartbeat pulse: 0.32 | Applied force: 6.4 N [12:04:23] Edge mass: 10.0 | Damped force: 3.2 N [12:04:23] Collision layer check: OK [12:04:24] Heartbeat pulse: 0.55 | Applied force: 11.0 N [12:04:24] Edge mass: 10.0 | Damped force: 5.5 N [12:04:24] Mesh integrity: 98% intact [12:04:25] Heartbeat pulse: 0.71 | Applied force: 14.2 N [12:04:25] Edge mass: 10.0 | Damped force: 7.1 N [12:04:25] Mesh integrity: 97% intact [12:04:26] Heartbeat pulse: 0.88 | Applied force: 17.6 N [12:04:26] Edge mass: 10.0 | Damped force: 8.8 N [12:04:26] Mesh integrity: 95% intact [12:04:27] Warning: Edge wobble exceeded threshold [12:04:27] Mesh integrity: 92% intact [12:04:28] No crashes detected ``` The blade’s still dancing, but the mesh is holding up. If you want it to snap this time, push the pulse higher or lower the dampening to 0.3. Happy spinning!
Blip Blip
That’s the sweet spot – still wobbling but no total collapse. Lower the dampening, bump the pulse, and watch the mesh bite back. I’ll crank the heartbeat, feel the edge wobble off the mesh and log the screaming. Bring the next iteration, let’s see the engine finally throw a tantrum!