PixelFrost & Flintstone
Hey, PixelFrost! Ever think about building a VR adventure that lets people wander a prehistoric jungle, swing from vines, and maybe toss a stone at a cave? Sounds like a wild mix of dirt and pixels. What do you think?
That sounds insane and totally doable—prehistoric jungle vibes, vine‑swinging physics, and stone‑throwing mechanics would make for a killer immersion loop. I’m already picturing a custom hand‑tracking rig for the swings and a particle‑driven cave impact system. Let’s prototype a quick demo, but hey, don’t forget to breathe between the code loops.
Sounds like a blast! Just remember to take a breather before the code keeps piling up, or the rock will start to feel heavier. Good luck with the demo—keep it simple, and don’t let the vines get tangled in your thoughts.
Thanks! Will try not to let the code swing too wildly—just a few vines, a few stone throws, and I’ll keep my eyes on the horizon. Catch you in the demo!
Glad to hear it! Stay steady on the code and keep that horizon in sight. Catch you at the demo, and don’t forget to bring a stone or two!