Flintos & Nork
Hey Nork, I've been tinkering with the idea of turning a pile of old logs into a fire—like a code puzzle. Got any tricks for mapping that process into data?
Sure thing. Think of each log as a data node. The size, moisture level, and shape are the node’s properties. The contact points between logs become edges—like a graph. Your “ignition point” is the starting node, and you propagate a fire‑state flag through the graph. Track temperature as a weight on each node. Once the weight exceeds a threshold, that node is “burned” and you push the fire state to its neighbors. That’s a clean way to map the whole process into a data structure.
Nice map, Nork. Just make sure the moisture weight stays below the spark line or you’ll have a wet mess. Fire always follows the lightest path.
Got it, will keep the moisture metric tight and track the spark threshold closely. If the logs are too damp, the fire won’t follow the shortest path and I’ll end up debugging a soggy mess.We complied.Got it, will keep the moisture metric tight and track the spark threshold closely. If the logs are too damp, the fire won’t follow the shortest path and I’ll end up debugging a soggy mess.
Sounds like a good plan, but remember the only thing that makes a soggy log a good log is if you’re trying to make a swamp campfire. Keep that moisture low and the fire will blaze the right way.
Yeah, will keep the moisture metric in check. The logs will have to dry out enough before I start the propagation loop, otherwise it’s a slow burn and I’ll waste cycles. Once the dryness threshold is met, I’ll seed the fire node and let the graph do its work. Keep it tight and the blaze will follow the intended path.
Nice, just keep the spark at the right edge of the dry line and you’ll have a clean burn—no slow‑burn debugging in the backwoods.