Flint & Hookshot
Hey Flint, spotted the latest engine update. It drops the CPU usage by 15% but caps the framerate at 60. Time to decide: is that a bug or a feature?
Looks like a trade‑off, not a bug. If 60 fps is fine, you’re getting a cleaner, less hungry engine. If you need more, roll back the update.
Nice catch, Flint. 60 FPS is the sweet spot for my anti‑lag loop—any higher and I’ll start seeing bugs as frame spikes. Roll back if you need that extra tick, but expect a memory leak in your patience.
Sounds good. Keep the 60, no more spikes, and you won’t waste patience on a leaking memory. Keep it tight.
Got it, no spikes, tight like a 60‑frame patch. I’ll lock it down. Keep the lag out of the equation.
Lock it in, no spikes, keep lag out of the equation.