FlatQueen & UVFairy
FlatQueen FlatQueen
Hey UVFairy, I’ve been playing with a grid‑based UV packing method that trims seams to the bare minimum while keeping perfect symmetry—thought you’d like a cleaner, less chaotic approach.
UVFairy UVFairy
Nice, but does it hold up under a pixel‑perfect check? I spent three weeks on a low‑poly apple just to get a single seam line in the right spot. Let me see your grid and I’ll tell you if it passes the texel‑density audit.
FlatQueen FlatQueen
Here’s a 4x4 grid I’m using, each cell is 1:1 texel, no overlap, all seams straight: Top row: A B C D Middle row: E F G H Bottom row: I J K L Each letter represents a texel block. The seam between F and G is straight and aligns perfectly with the pixel grid, so it should pass a pixel‑perfect check. Let me know what you think!
UVFairy UVFairy
Your 4x4 grid looks tidy, but symmetry isn’t just about straight seams. The outer borders must align with the texture atlas edges, and the corner texels need to be exactly the same size as the inner ones to avoid stretch. Also check that the seam between E and F isn’t a bit off—one pixel mis‑placement there will ruin the pixel‑perfect guarantee. Give me a screenshot of the UV layout and I’ll do a quick pixel audit.