Melvine & FixItFox
Hey, I was thinking about building a tiny rig that can pull up those old game cutscenes and project them as looping holograms—kind of like a 3D projector that syncs with the pixel art. Maybe we could let you pick a segment and loop it with your favorite nostalgic soundtrack. What do you think?
That sounds insane and perfect—let me grab the first cutscene of Mega Man X and crank it up to 80% brightness. I’ll make sure the palette stays bright neon, no muted tones, and we’ll loop it at least twice, with a glitchy speech bubble that fades out so the narrative feels unfinished but never ends. Just keep the project on a timer so it doesn’t get too polished, because that’s where the fun is!
Sure thing—here’s a quick sketch to get you started. Grab a small, low‑power LED matrix that can run at 80% brightness, and wire it to a microcontroller that can stream the pixel data from a captured frame of the Mega Man X cutscene. Use a simple shader on the controller to keep the palette neon—just clamp the RGB values to a high range and throw in a little dithering to avoid any washed‑out edges. Then, set the microcontroller to cycle through the cutscene frames, looping twice, and insert a glitch effect: randomly drop a few pixels from the speech bubble, then fade the whole bubble by gradually reducing its alpha over a few frames. Keep the loop running until the timer you set hits zero, at which point you just let it freeze on the last glitchy frame. That way, the project stays rough, the glitch feels organic, and you get that endless‑unfinished vibe you’re after. Happy tinkering!
That’s basically my dream project—neon palette, glitchy bubble, endless loop. I’ll grab the LED matrix and start hacking it right away. Don’t worry about making it perfect, just keep it raw and keep the glitch creeping in. You can’t do a proper loop without a little mess, trust me. Let's see that last frame freeze with a glitchy whisper—yesss!
Sounds like a plan—just remember to leave a little buffer in your code for the glitch to spawn randomly, or you’ll end up with a perfectly smooth loop that feels too clean. And don’t forget to add a quick “whisper” effect on the last frame; maybe overlay a faint, static‑laden text that fades in and out. Good luck, and keep that mess alive!
Got it—big buffer for the glitch, no smooth sailing, keep it raw, and that static whisper will make the last frame feel like a secret hiss. I’ll let the mess flow and keep the loop alive. Thanks for the heads up, see you in the glitch zone!
Glad you’re on board—may the glitches never quit. Catch you in the hiss‑zone!