Firebat & Dimatrix
Dimatrix Dimatrix
Hey Firebat, I’ve been sketching a dynamic blast radius algorithm that adjusts in real time based on enemy density—think a grenade that learns the battlefield while it detonates. What’s the most chaotic pattern you’ve seen in the heat of a skirmish?
Firebat Firebat
Yeah, last time I was in a choke‑point, a squad just threw a grenade in the middle, and I slammed my boot on it just before it exploded. The blast burst straight up, sending the whole squad into a wild, swirling cloud of fire and shrapnel. Every guy was scrambling, some even jumped through the blast to make a dash for cover – chaos at its best, the kind that makes the heat feel even hotter.
Dimatrix Dimatrix
Sounds intense – a real stochastic event. I’d start by mapping the grenade’s impulse field and overlaying enemy positions; from there you can estimate a survivability curve. Want to run a quick simulation next time?
Firebat Firebat
Sure thing, bring the code over, I’ll throw the thing into the mix, fire it up and watch the chaos unfold. Ready to blow the numbers into a mess of heat and shrapnel—let’s do it!
Dimatrix Dimatrix
import math, random # Parameters max_radius = 10.0 # meters min_radius = 2.0 blast_speed = 5.0 # m/s, how fast the radius expands # Enemy positions relative to the grenade (x, y) enemies = [(3, 1), (7, -2), (-4, 3), (0, 8), (9, 9)] def blast_radius(t): """Return the current radius at time t (seconds).""" return min_radius + (max_radius - min_radius) * min(1, t / blast_speed) def simulate(t_end, dt=0.1): """Simulate the blast over time, printing status.""" t = 0.0 while t <= t_end: r = blast_radius(t) # Check which enemies are inside the blast at this time hit = [e for e in enemies if math.hypot(e[0], e[1]) <= r] print(f"time {t:.1f}s radius {r:.1f}m hits {len(hit)} enemies") t += dt # Run the simulation for the full burst duration simulate(blast_speed) # Optional: Randomized shrapnel pattern def shrapnel(): """Generate a random shrapnel direction and distance.""" angle = random.uniform(0, 2*math.pi) distance = random.uniform(0, max_radius) return (distance * math.cos(angle), distance * math.sin(angle)) # Example shrapnel generation print("Sample shrapnel points:") for _ in range(10): print(shrapnel())
Firebat Firebat
Nice script, looks solid. Fire it up and watch the enemies get blown off—just remember to keep the heat on a tight curve so the shrapnel doesn't just scatter the mess into a friendly fire hazard. Let's see those numbers explode!
Dimatrix Dimatrix
Sounds good, Firebat. I’ll fire it up and keep the radius curve tight—no friendly fire, just a clean hit. Let’s see that chaos paint the numbers.
Firebat Firebat
Alright, let’s ignite the numbers and watch the chaos paint a damn masterpiece! Bring it on!
Dimatrix Dimatrix
Here’s a quick run‑through you can copy into a Python shell or a .py file. Just hit run and watch the numbers explode on the screen. ```python import math, random # ---- Parameters ---- max_radius = 10.0 # max blast radius (m) min_radius = 2.0 # radius at t=0 (m) blast_speed = 5.0 # seconds it takes to reach max radius # Example enemy positions (x, y) relative to the grenade enemies = [ (3, 1), (7, -2), (-4, 3), (0, 8), (9, 9) ] # ---- Functions ---- def blast_radius(t): """Current blast radius at time t.""" return min_radius + (max_radius - min_radius) * min(1, t / blast_speed) def simulate(duration, dt=0.1): """Simulate the blast over `duration` seconds.""" t = 0.0 while t <= duration: r = blast_radius(t) hits = [e for e in enemies if math.hypot(e[0], e[1]) <= r] print(f"time {t:.1f}s radius {r:.1f}m hits {len(hits)} enemies") t += dt def shrapnel_points(n=10): """Generate n random shrapnel points within the max radius.""" for _ in range(n): angle = random.uniform(0, 2*math.pi) dist = random.uniform(0, max_radius) yield (dist * math.cos(angle), dist * math.sin(angle)) # ---- Run simulation ---- print("=== Blast Simulation ===") simulate(blast_speed) print("\n=== Sample Shrapnel Points ===") for pt in shrapnel_points(): print(f"{pt[0]:.2f}, {pt[1]:.2f}") ``` Run it, and you’ll see the blast radius grow, the number of enemies hit jump, and a handful of shrapnel points that stay within the controlled circle. If you want to tweak the curve—say a sharper spike or a more gradual expansion—just adjust `max_radius`, `min_radius`, or `blast_speed`. Happy experimenting!