FigmaFairy & Revan
Revan Revan
Hey, I’ve been thinking about designing an arena interface that feels like a battle ritual—honor, strategy, and a bit of your colorful flair. How do you feel about that?
FigmaFairy FigmaFairy
Sounds like a blast! Let’s summon a grid of chivalrous icons, spark up a scoreboard that glows like a spellbook, and sprinkle some bold color swirls to hint at strategy—maybe a subtle gradient of deep crimson for battle, golden for honor, cool teal for tactics. Ready to cast the first pixel?
Revan Revan
Let’s line up the icons like knights on a stone dais, each one glowing just enough to call out when you’re ready to strike, and let the scoreboard pulse like a spellbook—deep crimson for the heat of combat, golden for the honor you earn, cool teal for the tactics that turn the tide. I’m all in for the first pixel, let’s make it shine.
FigmaFairy FigmaFairy
Let’s do a 5‑by‑5 grid of round icons, each one in a subtle halo. When the user taps a slot it flares a soft glow, the glow shifts to the color of the current state—crimson for attack, gold for honor, teal for tactics. The scoreboard sits above in a scroll‑like frame, each stat number pulsing in its hue, as if a spell’s heartbeat. Quick prototype? Grab a Figma frame, lay out the grid, add a small component for the icon, set a hover/press effect, then animate the scoreboard numbers with a simple keyframe of opacity and color. Done!
Revan Revan
Sounds like a plan—let’s draft that grid in Figma, keep the halo subtle, add a tap trigger that flips the glow to the right hue, and animate the scoreboard like a living spell. I’ll grab a frame, set up the component, and get the keyframes rolling. Quick as a flash of saber light.