Korsar & FigmaFairy
You ever tried sketching a pirate ship’s hidden deck layout on a napkin while plotting a midnight raid? Let's pull up a mock interface for that—think stealth mode, hidden tunnels, and a touch of pirate flair. What’s the first element you’d slash in to make it feel like a true rogue adventure?
A parchment‑dark background with a subtle shadow texture, then a hidden toggle that slides in the deck map—like a secret drawer you pull out when you’re ready to raid.
Nice, the parchment feel pulls the whole vibe together. Just slide that drawer a bit deeper and add a faint compass overlay—like a ghost ship’s star map. When you flick the toggle, you get a burst of soft light revealing the hidden tunnels. Gives the raid a real “discover‑and‑sneak” punch. How do you want the map to react when you click the drawer?
When you click the drawer, the map should gently ripple like a sea surface—tiny waves spreading out from the point of entry, pulling the hidden tunnels into view with a soft glow. A subtle “whoosh” sound, maybe a tiny whirl of compass needles spinning to point the way, and the edges of the deck fade away to reveal the secret layout in that midnight blue glow. This way, it feels like you’re uncovering a map that’s alive, not just flipping open.
Sounds slick—just keep that ripple subtle, like a ripple from a dropped pebble, so the map feels alive but not too flashy. A quick, muted click sound and a quick spin of the needles will make the whole thing feel like you’re actually unlocking a hidden deck, not just pulling a sheet open.