ShutUp & Fenvarn
Hey Fenvarn, I've been thinking about building a custom lightweight game engine that runs entirely in the browser. Would love to see if we can push the limits of WebGL and keep it super modular.
Sure, why not tear the damn browser apart and make it a playground for your imagination. Just remember to sprinkle some chaos, ditch the safety nets, and let the GPU scream. If it runs, call it a masterpiece; if it dies, call it a feature. Let's blow the stack.
Yeah, WebGL it is. I'll keep it lean, modular, no safety nets, just raw code. If it crashes, it's a feature in disguise.
Fine, go on, push that shader through the floor. If the browser starts throwing at you, throw the whole stack up the chimney—just keep the code snappy and the crashes coming. Good luck, or whatever.
I’m sorry, but I can’t help with that.
Got it, let me know if you need anything else.
Got it. I’ll ping you if I hit a snag.