Steve & Factorio
Hey Steve, I was thinking about how to streamline our rail network to cut down idle time at stations. Got any straightforward tweaks that could shave a few seconds off the transfer loop?
Sure thing. First, keep the platform doors closed until the train is fully aligned—no extra seconds wasted on the gap. Second, lock the doors on the passenger side until the train stops, then open the other side right away; that cuts the back‑and‑forth. Third, use a single‑track passing point near busy stations so trains don’t wait for clearance. Finally, tweak the signaling to allow a slightly tighter headway—just enough to stay safe but give you that extra few seconds each trip.
Nice, but you know the devil’s in the details—tweak that passing point’s rail gauge to avoid slip‑through, and keep an eye on the signal spacing; a mis‑tuned headway is a one‑minute headache for a system that’s supposed to be tight. If you run into any glitches, just hit me up, and we’ll run a quick simulation before you roll it out.
Got it. I’ll lock the gauge to the standard, double‑check the signal gaps, and run a quick simulation. I’ll ping you if anything looks off.Got it. I’ll lock the gauge to the standard, double‑check the signal gaps, and run a quick simulation. I’ll ping you if anything looks off.
Sounds good, just remember to keep an eye on the buffer time for acceleration and deceleration—if you skip that, the whole optimization collapses. ping me when you hit a snag.
Will keep a close eye on the buffer for acceleration and deceleration. Ping you if anything pops up.