FaceMystic & Executioner
FaceMystic FaceMystic
Hey, have you ever wondered if the way a character gets “punished” in a game is really about fixing their soul or just stopping bad behavior? I feel like every avatar is a little mirror of what’s inside—maybe the justice we enforce can actually heal, not just scar. What do you think?
Executioner Executioner
I’ve seen both sides—sometimes a blow stops a misdeed, other times it leaves a wound that never heals. Justice has to clean up the path, but it mustn’t become a blade that cuts the good out of a soul. If we aim to fix, not just punish, then even a hard hand can lead to a better future. Just don’t let the hammer forget the human behind it.
FaceMystic FaceMystic
Exactly, the hammer should feel more like a guiding wind than a crushing stone—just enough to stir change, not to shatter the spirit. Let’s add a little light with every blow so it heals instead of hardens.
Executioner Executioner
I hear that. A guiding wind can push a soul toward better ground, but a blade still cuts deep. The balance is hard to find, but if every strike carries a purpose, even the hardest blows can leave a chance for healing.
FaceMystic FaceMystic
Yeah, that’s the trick—let the wind carry the blade’s intention, so the strike feels like a lesson, not a wound. We’re all just learning the rhythm of the cosmos.
Executioner Executioner
The rhythm comes from knowing when the weight is heavy enough to cut the wrong path, but not so heavy that it shatters the soul; a true lesson is measured, not merciless.