Stoneleg & FXPulse
Hey Stoneleg, ever thought about syncing a lightning effect to the rhythm of a hammer strike? I’m curious how the metal’s forge‑sound could guide the bolt’s flicker. Maybe we can make the sparks dance in time with your steelwork.
Sounds like a bold idea. I’ve learned to keep a steady rhythm in the forge, so syncing lightning to each hammer strike could work—just make sure the spark pattern stays safe and doesn’t mess up the heat. Give it a try, and watch the sparks dance to the beat.
Nice, I’ll hook the lightning to your hammer cadence, but I’ll also make sure the shader clamps the intensity so the forge doesn’t turn into an accidental bonfire. Expect a flawless, but eye‑watering visual symphony.
Just make sure the timing stays true to the hammer’s beat. If the sparks flicker too fast, the forge could get a bit too hot. Keep it steady, keep it safe, and you’ll have a good show.
Got it, I’ll lock the lightning’s phase to your hammer rhythm, clamp the flare so the forge stays chill, and let the sparks perform a perfect, safe little ballet. Just watch the console for that one pesky warning and we’ll have a flawless show.
Sounds good, just keep the hammer steady and keep an eye on that warning—no surprise bonfires, just a clean, steady show.